EntityLivingBase
Usage
The only way to get an entity right now is through the following:
var entity = client.getAuraTarget()
Or
for (var i = 0; i <= (world.getLivingEntities().size() - 1); i++) {
var entity = world.getLivingEntities().get(i)
...
...
}
Functions
getName
var entityName = entity.getName()
This will return a String containing the entity's name
getHealth
var entityHealth = entity.getHealth()
This will return a Number with the entity's current health
getMaxHealth
var entityMaxHealth = entity.getMaxHealth()
This will return a Number with the entity's max health
getPrevPosX
var prevPosX = entity.getPrevPosX()
This will return a Number with the entity's previous position X value
getPrevPosY
var prevPosZ = entity.getPrevPosY()
This will return a Number with the entity's previous position Y value
getPrevPosZ
var prevPosZ = entity.getPrevPosZ()
This will return a Number with the entity's previous position Z value
getPosX
var posX = entity.getPosX()
This will return a Number with the entity's position X value
getPosY
var posY = entity.getPosY()
This will return a Number with the entity's position Y value
getPosZ
var posZ = entity.getPosZ()
This will return a Number with the entity's position Z value
getMotionX
var motionX = entity.getMotionX()
This will return a Number with the entity's motion X value
getMotionY
var motionY = entity.getMotionY()
This will return a Number with the entity's motion Y value
getMotionZ
var motionZ = entity.getMotionZ()
This will return a Number with the entity's motion Z value
isOnGround
var onGround = entity.isOnGround()
This will return True if the entity is on ground
isCollidedHorizontally
var onGround = entity.isCollidedHorizontally()
This will return True if the entity is is collided horizontally
isCollidedVertically
var onGround = entity.isCollidedVertically()
This will return True if the entity is is collided vertically
isCollided
var onGround = entity.isCollided()
This will return True if the entity is is collided
isOnLadder
var onLadder = entity.isOnLadder()
This will return True if the entity is is on a ladder
getTotalArmorValue
var armorValue = entity.getTotalArmorValue()
Gets the total value of the armor the entity currently has on
getHeldItem
var heldItem = entity.getHeldItem()
Returns an ItemStack object of the entity's currently held item
getHurtTime
var hurtTime = entity.getHurtTime()
This will return a Number counting down from 10 when an entity is damaged
getEquipmentInSlot
var equipment = entity.getEquipmentInSlot(4)
Returns an ItemStack
slot
Number
0: Tool in Hand; 1-4: Armor
getRotationYawHead
var yawHead = entity.getRotationYawHead();
Returns the yaw of the entity's head as a Number
getRotationPitchHead
var pitchHead = entity.getRotationPitchHead();
Returns the pitch of the entity's head as a Number
getAbsorptionAmount
var yawHead = entity.getAbsorptionAmount();
Returns the absorption amount of the entity as a Number
getUUID
var uuid = entity.getUUID();
Returns a UUID object. Returns null if UUID does not exist or cannot be found.
This will not work if the entity is not a Player. i.e a mob or animal
isMob
var mob = entity.isMob();
Returns True if the entity is a mob
isAnimal
var animal = entity.isAnimal();
Returns True if the entity is an animal
Last updated
Was this helpful?