Player
Information about the player binding
sendPacket
player.sendPacket(packetID, args...)
sendMessage
player.sendMessage(msg)
msg
String
Message you want the player to send
respawn
player.respawn()
Sends a respawn packet
swingItem
player.swingItem()
Makes the player swing the current item.
setPitch
player.setPitch(pitch)
Sets the player's pitch
pitch
Number
New player pitch
setYaw
player.setYaw(yaw)
Sets the player's yaw
yaw
Number
New player yaw
setMotionX
player.setMotionX(motionX)
Sets the player's motionX
motionX
Number
New player motionX
setMotionY
player.setMotionY(motionY)
Sets the player's motionY
motionY
Number
New player motionY
setMotionZ
player.setMotionZ(motionZ)
Sets the player's motionZ
motionZ
Number
New player motionZ
setPosition
player.setPosition(x, y, z)
Sets the players position
x
Number
New player pos x
y
Number
New player pos y
z
Number
New player pos z
jump
player.jump()
Makes the player jump
timerSpeed
var currentTimerSpeed = player.timerSpeed()
Returns the player's current timer speed as a Number
speed
var currentSpeed = player.speed()
Returns the player's current speed as a Number
setSpeed
player.setSpeed(speed)
Sets the player's speed
speed
Number
New player speed
setSneaking
player.setSneaking(sneaking)
Sets to true to make the player sneak
sneaking
Boolean
Set to true to make the player sneak
setSprinting
player.setSprinting(sprinting)
Sets to true to make the player sprint
sprinting
Boolean
Set to true to make the player sprint
setFallDistance
player.setFallDistance(fallDistance)
Sets the player's fall distance
fallDistance
Number
New player fall distance
leftClick
player.leftClick()
Clicks the left mouse button
rightClick
player.rightClick()
Clicks the right mouse button
setHeldItemSlot
player.setHeldItemSlot(slot)
Set the current held item of the local player.
slot
Number
New slot of the item in the hotbar (0-8)
collidedHorizontally
player.collidedHorizontally()
Returns true if the player was collided horizontally
collidedVertically
player.collidedVertically()
Returns true if the player was collided horizontally
collided
player.collided()
Returns true if the player was collided at all
moving
player.moving()
Returns true if the player is moving
sneaking
player.sneaking()
Returns true if the player is sneaking
sprinting
player.sprinting()
Returns true if the player is sprinting
eating
player.eating()
Returns true if the player is eating
onGround
player.onGround()
Returns true if the player is on ground
airBorne
player.airBorne()
Returns true if the player is air borne
onLadder
player.onLadder()
Returns true if the player is on a ladder
inWater
player.inWater()
Returns true if the player is in water
inLava
player.inLava()
Returns true if the player is in lava
inWeb
player.inWeb()
Returns true if the player is in a web
inPortal
player.inPortal()
Returns true if the player is in a portal
usingItem
player.usingItem()
Returns true if the player is using an item
burning
player.burning()
Returns true if the player is burning
dead
player.dead()
Returns true if the player is dead
isPotionActive
player.isPotionActive(potion)
name
player.name()
Returns the player's name as a String
hurtTime
player.hurtTime()
Returns the player's hurt time as a Number
heldItemSlot
player.heldItemSlot()
Returns the player's currently held item's slot as a Number
ticksExisted
player.ticksExisted()
Returns the player's ticks existed as a Number
fallDistance
player.fallDistance()
Returns the player's fall distance as a Number
health
player.health()
Returns the player's health as a Number
maxHealth
player.maxHealth()
Returns the player's max health as a Number
armor
player.armorValue()
Returns the player's total armor value as a Number
hunger
player.hunger()
Returns the player's food level as a Number
absorption
player.absorption()
Returns the player's absorption level as a Number
pitch
player.pitch()
Returns the player's pitch as a Number
yaw
player.yaw()
Returns the player's yaw as a Number
x
player.x()
Returns the player's x pos as a Number
y
player.y()
Returns the player's y pos as a Number
z
player.z()
Returns the player's z pos as a Number
prevX
player.prevX()
Returns the player's previous x pos as a Number
y
player.prevY()
Returns the player's previous y pos as a Number
z
player.prevZ()
Returns the player's previous z pos as a Number
motionX
player.motionX()
Returns the player's motion x as a Number
motionY
player.motionY()
Returns the player's motion y as a Number
motionZ
player.motionZ()
Returns the player's motion z as a Number
getBaseMoveSpeed
player.getBaseMoveSpeed()
Returns the base move speed of the player as a Number
getServerIP
var serverIP = player.getServerIP()
Returns the current server ip as a String, returns "singleplayer" if the player is in singleplayer mode
getInventorySlot
var stack = player.getInventorySlot();
Returns an ItemStack object of the specified slot in the player's inventory. Returns null if there is no stack in that slot
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